映像情報メディア学会誌
Online ISSN : 1881-6908
Print ISSN : 1342-6907
ISSN-L : 1342-6907
光線ボリュームバッファを用いたボリュームとポリゴンの混在シーンのレンダリング方法
梶原 景範高橋 裕樹中嶋 正之
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ジャーナル フリー

2002 年 56 巻 10 号 p. 1607-1612

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A rendering method that simultaneously renders both volumetric and polygonal objects is described. Using the method also makes rendering volumetric objects intersected by polygonal ones in the same scheme possible. A ray-volume buffer that stores colors and the transmittance of a ray at each voxel is described. The ray-volume buffer treats volumetric objects as textures. Therefore, the method can be achieved using conventional graphics pipeline by generating a ray-volume in advance. In contrast with the Marching Cube algorithm, the method can generate images that maintain the features of volumetric objects using a small number of surfaces because it renders a volume by using textured boundary surfaces obtained through the volumes.

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