Abstract
The individuals are faced with two types of uncertainty when they are expected to vote the best alternative for a certain project. In this paper, an incomplete information game is formulated to investigate communication processes between a government and an individual. The model describes how the individual is motivated to believe what the government says. Alternative message systems are presented in order to encourage the individual to trust the government. It is shown that the infomation systems to verify whether the individual's interests are congruent upon the government's ones can induce the individual to make the rational choice of the project alternatives.